Danke an alle und Frage wie Script einbauen ?

  • #1
K

kai1709790

Guest
Hallo ich habe dieses fertige Script und schaffe es nicht in meine HP einzubauen.
Ich nutze Front Page und im HTML Modus kopiere ich diesen Code einfach rein. (irgenwo)

Was mache ich falsch ???
Danke für eure freundliche HIlfe

Gruß Kai


Code:
<div id=dot0 style=position: absolute; visibility: hidden; height: 25; width: 25;><img src=mh.jpg height=25 width=25></div>
<div id=dot1 style=position: absolute; height: 25; width: 25;><img src=[url]http://www.beepworld.de/memberdateien/members13/-mauscodes-/mh.jpg[/url] height=25 width=25></div>
<div id=dot2 style=position: absolute; height: 25; width: 25;><img src=[url]http://www.beepworld.de/memberdateien/members13/-mauscodes-/mh.jpg[/url] height=25 width=25></div>
<div id=dot3 style=position: absolute; height: 25; width: 25;><img src=[url]http://www.beepworld.de/memberdateien/members13/-mauscodes-/mh.jpg[/url] height=25 width=25></div>
<div id=dot4 style=position: absolute; height: 25; width: 25;><img src=[url]http://www.beepworld.de/memberdateien/members13/-mauscodes-/mh.jpg[/url] height=25 width=25></div>
<div id=dot5 style=position: absolute; height: 25; width: 25;><img src=[url]http://www.beepworld.de/memberdateien/members13/-mauscodes-/mh.jpg[/url] height=25 width=25></div>
<div id=dot6 style=position: absolute; height: 25; width: 25;><img src=[url]http://www.beepworld.de/memberdateien/members13/-mauscodes-/mh.jpg[/url] height=25 width=25></div>
<script LANGUAGE=JavaScript>
<!-- hide code
/*
Elastic Trail script (By Philip Winston @ [email][email protected][/email], URL:[url]http://members.xoom.com/ebullets[/url])
Script featured on Dynamicdrive.com
For this and 100's more DHTML scripts, visit [url]http://dynamicdrive.com[/url]
*/
// Thanks to Troels Jakobsen <[email protected]>
// for fix which makes it work when the page is scrolled
var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText=overflow-x:hidden;overflow-y:scroll
var Xpos = 0;
var Ypos = 0;
// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to
// make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;
var isNetscape = navigator.appName==Netscape;
// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;
var dots = new Array();
init();
function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}
if (!isNetscape) {
// I only know how to read the locations of the
// <LI> items in IE
file://skip this for now
// setInitPositions(dots)
}
// set their positions
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
if (isNetscape) {
// start right away since they are positioned
// at 0, 0
startanimate();
} else {
// let dots sit there for a few seconds
// since they're hiding on the real bullets
setTimeout(startanimate(), 2000);
}
}
function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
if (isNetscape) {
this.obj = eval(document.dot + i);
} else {
this.obj = eval(dot + i + .style);
}
}
function startanimate() {
setInterval(animate(), 20);
}
// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
// initialize dot positions to be on top
// of the bullets in the <ul>
var startloc = document.all.tags(LI);
var i = 0;
for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
dots[i+1].X = startloc[i].offsetLeft
startloc[i].offsetParent.offsetLeft - DOTSIZE;
dots[i+1].Y = startloc[i].offsetTop +
startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
}
// put 0th dot above 1st (it is hidden)
dots[0].X = dots[1].X;
dots[0].Y = dots[1].Y - SEGLEN;
}
// just save mouse position for animate() to use
function MoveHandler(e)
{
Xpos = e.pageX;
Ypos = e.pageY;
return true;
}
// just save mouse position for animate() to use
function MoveHandlerIE() {
Xpos = window.event.x + document.body.scrollLeft;
Ypos = window.event.y + document.body.scrollTop;
}
if (isNetscape) {
document.captureEvents(Event.MOUSEMOVE);
document.onMouseMove = MoveHandler;
} else {
document.onmousemove = MoveHandlerIE;
}
function vec(X, Y)
{
this.X = X;
this.Y = Y;
}
// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}
function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}
for (i = start ; i < nDots; i++ ) {
var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}
// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);
// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/ MASS,
(spring.Y + resist.Y)/ MASS + GRAVITY);
// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);
// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}
// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;
// get size of window
var height, width;
if (isNetscape) {
height = window.innerHeight + document.scrollTop;
width = window.innerWidth + document.scrollLeft;
} else {
height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft;
}
// bounce of 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}
// move img to new position
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
}
// end code hiding -->
</script>


* Code-Tags eingefügt *
 
  • #2
Wenn du das Script 1 zu 1 in deine Homepage kopierst, muss es funktionieren ( Habs bei mir getestet ), Die Pfadangaben zu dem Image sollten natürlich stimmen.

Dir ist aber bekannt, das es nur um IE und Opera funktioniert ;)
 
Thema:

Danke an alle und Frage wie Script einbauen ?

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