nach ca 1 stunde swat fehler:

Dieses Thema nach ca 1 stunde swat fehler: im Forum "Windows XP Forum" wurde erstellt von Juli661, 26. Feb. 2006.

Thema: nach ca 1 stunde swat fehler: hi leute hab ein problem und zwar wenn ich ca 1 stunde swat 4 spiele dann kommt diese fehlermeldung: No Label...

  1. hi leute hab ein problem und zwar wenn ich ca 1 stunde swat 4 spiele dann kommt diese fehlermeldung:

    No Label

    Crash Time: 02/26/06 13:17:05

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD Unknown processor @ 1602 MHz with 1023MB RAM
    Video: RADEON X850 Series (6561)

    UserName: Julius
    ComputerName: JULIUS
    Application location: C:\Programme\Sierra\SWAT 4\Content\System\

    SWAT Build Number: 34688

    Access Violation caused General protection fault!

    History: UObject::GetFullName <- UActorGroup::Serialize <- TestReach [(ActorGroup MP-Foodwall.myLevel.ActorGroup43)] <- UStruct::SerializeBin [(Class Engine.ZoneInfo OwnerGroups[0])] <- UObject::Serialize [(ZoneInfo MP-Foodwall.ZoneInfo6)] <- AActor::Serialize <- TestReach [(ZoneInfo MP-Foodwall.ZoneInfo6)] <- UStruct::SerializeBin [(Struct Engine.Actor.PointRegion Zone[0])] <- UStruct::SerializeBin [(Class Engine.AntiPortalActor Region[0])] <- UObject::Serialize [(AntiPortalActor MP-Foodwall.AntiPortalActor68)] <- AActor::Serialize <- TestReach [(AntiPortalActor MP-Foodwall.AntiPortalActor68)] <- UStruct::SerializeBin [(Class SwatDesignerClasses.FoodWall_Standard_Door DoorAntiPortal[0])] <- UObject::Serialize [(FoodWall_Standard_Door MP-Foodwall.FoodWall_Standard_Door3)] <- AActor::Serialize <- TestReach [(FoodWall_Standard_Door MP-Foodwall.FoodWall_Standard_Door3)] <- UStruct::SerializeBin [(Struct Engine.ReachSpec.DoorBlockedInfo BlockedBy[0])] <- UStruct::SerializeBin [(Class Engine.ReachSpec DoorBlockedList[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6202)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6202)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode177)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode177)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6163)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6163)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode182)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode182)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6153)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6153)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode183)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode183)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6422)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6422)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode138)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode138)] <- UStruct::SerializeBin [(Class Engine.PathNode nextNavigationPoint[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode139)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode139)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6788)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6788)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode90)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode90)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6413)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6413)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode140)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode140)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec7424)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec7424)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode45)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode45)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6410)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6410)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode141)] <-

    ach ja diese fehlermeldung kommt nicht immer also manchmal geht au ne woche ohne diese meldung zu zocken
    hoffe auf baldige hilfe
    greetz Julius
     
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